Archive for June, 2010

The Documentary [Explicit Lyrics]

The Documentary

Amazon.com

If the Game’s G Unit-fueled introduction–the most anticipated CD of early 2005–is supposed to be the Answer like Iverson, then what was the question? Well, when an emcee gets to rifle through 50 Cent’s Rolodex to handpick top-flight producers (Timbaland, Just Blaze, Kanye West), it’s a can’t-miss machinate, right? In this case, uh-huh. “Westside Tale” is Game’s chance to remind crunk-come-latelys that his region is still rap relevant. On the Dr. Dre-produced “Higher,” he snorts: “I got ‘em (Impala’s) in every color, yeah I’m a known stunna.” Yep, he’s rich now too and drives whips that cost more than most make in a year. It doesn’t even matter much that he’s a B-minus rhyme spitter, or that he spends way too much studio time name dropping. His real life 50 Cent-esque narratives (been shot and involved in “subterranean” activities) makes cuts like the introspective, Havoc-hemmed “Don’t Need Your Like” with Faith Evans that much more compelling. Boasting a half- (more…)

Must Have Books And Games For 2010

2010 is a promising year for books and games, with exciting new titles that will have you turning pages and sitting on the very edge of your seat. Read on for an introduction to some of the best.

The start of 2010 has heralded a fantastic range of exciting new books and games for us to sink our teeth into and the fantastic news is here’s more to come! From Super Mario Galaxy 2 to Assassin’s Creed 2, Solar from Ian McEwan to Silk Parachute from John McPhee; you won’t be small on fantastic titles to curl up in bed with, or to perch on the edge of your gaming seat to delight in. With so many fantastic offerings on offer even if, the question will be how to budget for as many of these exciting books and games as possible. Voucher codes could help you to add more of these products to your bookshelves than you realise, and as you keep reading you will learn how. But first, let’s have a concise look through the window at the selection on offer in 2010.

Must have books

We can’t possibly go into the list of all of the most anticipated books of the year; there really are too many fantastic titles to list. You can easily find more than those mentioned here with a quick search online, but let’s mention a link of exciting upcoming page-turners.

Sympathy for the Devil – This book is set for release in the middle of 2010 and will feature a compilation of tales about the devil from some fantastic authors such as Stephen King and Neil Gaiman. It sounds like an fascinating anthology, and being made up of small tales it’s fantastic if you can only find the odd few minutes to read.

The Hidden Bridge – It’s rumoured that the second novel from Julie Orringer is likely to be set for an initial print run of 60,000 books following the unexpected success of its predecessor. Take a step back in time to follow three brothers in Budapest and Paris in the days before World War II

Must have games

The gaming year of 2010 has started well and there are other fantastic titles on the way. We could speak for hours about the likes of Mass Effect 2, Heavy Rain and more, but for now we’ll just mention a link of the best.

Assassin’s Creed 2 – If you played the first Assassin’s Creed you will be familiar with its innovative gaming system and fantastic action. The second game will blow your mind, with improvements in every area.

Heavy Rain – It’s a PS3 only title but you won’t find a more compelling game on the market. Every action has a reaction; every choice can alter the very course of the game. Don’t be surprised if you pick up the disk again as soon as you’ve finished for the first time to see how you can affect the ending.

How to buy without damaging your bank account

Here’s a lot of potential out here, but where do you know where to start? And with so many fantastic titles how can you afford them all? Follow this simply strategy to save money:

Read reviews and identify the games and books that you want the most.
Head to websites that offer online coupons and look for books voucher codes and games voucher codes.
Use the codes to buy your chosen titles.
Remember that you can always sell on games and books when you’re finished on websites like eBay and Amazon.

by:daniel crow.

Game Change: Obama and the Clintons, McCain and Palin, and the Race of a Lifetime

From Booklist

Even before the book was out, its juiciest bits were everywhere: Sarah Palin was serene when chosen for V.P. because it was “God’s plot.” Hillary didn’t know if she could control Bill (duh). Elizabeth Edwards was a shrew, not a saint. Overall, the men from the campaign gather less attention in these anecdote wars than the women and tend to come off better—but only just: Obama, the authors note, can be conceited and turbulent; McCain was disengaged to the point of recklessness; and John Edwards is a cheating, egotistical blowhard. But, hey, that’s politics, and it’s evident that authors Heilemann (New York Magazine) and Halperin (Time) worked their sources well—all 200 of them. Some (including the sources themselves) will have distress with the book’s use of quotes (or lack thereof). The interviews, according to the authors, were conducted “on deep background,” and dialogue was “reconstructed extensively” and with “extreme care.” So (more…)

Social Networking for Gamers

Social networking and video game players may seem like a contradiction to some, but many realize that the act of before a live audience games is more often than not a social consequence. In the past people would play Commodore 64, Atari and Mac; the games were mostly all single player. Today we aren’t limited to single player games with only the Artificial Intelligence to keep us company. Now, gamers demand massive multiplayer online games
, referred to as mmo or mmorpg games.

The scene of the lone gamer in a enigmatically lit room is no longer the norm. Granted, the environment may be dark, but the social interactions are bright and numerous. With the rise of well loved mmorpg game titles such as Ultima Online, Lineage, EverQuest, and World of Warcraft, mmo gaming has turned what use to be a solo activity, into an orgy of entertainment for the masses. No more Mario solo; we now have real people to interact with. The most perilous game, hunted real people. This is right of online games as well. Why battle against computer intelligence which is limited to if then statements? Until AI reaches that of a human, online competition will always be more satisfying than before a live audience against an NPC. Even tackling better NPC’s is possible with a group of players that would otherwise not be possible without the social atmosphere in these games.

With games becoming more social, there was a need to fill the void to interact with one another outside the game. Surprisingly the relationships formed in game were “real”; people in games would talk for hours a night, often three to four times per week. One of the first social networks that put a face in the rear the virtual font was CharacterPlanet in 2006. Other networks such as GamerDNA, Raptr, and Rupture did things slightly different but also effectively. AvatarsUnited would launch as well, but only allow the virtual font to be the profiles, in effect losing touch when leaving one game for another.

The explosive growth of Facebook and Kongregate prove the casual game space is real, as well the potential to monetize these games which see an enormous amount of revenue each day. With the online component and a low entrance barrier, most online communities are in some way or another becoming social networks for video game play of some kind, whether hardcore or casual.

Conflicts of interest are vital questions to question when production with these communities or networks. Raptr creator in fact made Xfire. He in effect remade the technology put a slight spin on it, and is competing with his original creation. GamerDNA received venture funding and was soon plastering ads on the homepage to justify the money spent. They were soon sold to CrispyGamer for what the real estate experts call “pennies on the dollar”. AvatarsUnited was bought out by Linden Labs (Second Life) which makes it biased for that virtual world. Rupture, made by Sean Fanning, creator of Napster, sold Rupture to EA for 30 million. EA has a vested interest in promoting its own products and is evident on the front page of Rupture. Regardless of what network, there is a problem with conflict of interest. Gamers and video gaming enthusiasts demand a more neutral community built on trust, and not the bottom line. A place to interact with others and discuss all games, whether from EA, Linden Labs, or Indie developers. The alternative to selling out is a long tedious process of trial and error, bootstrapping and ingenuity. Sean Fanning tried to capitalize on a market that existed before Rupture, and he tricked EA into a big buy. Avatars United has taken its root thoughts from CharacterPlanet but is now under the control of Second Life. GamerDNA is now crispygamer. Raptr is an Xfire clone with some social elements. For now the only right social place to meet other gamers is Facebook
. The groups, fan pages (like pages), and profile stream allow for huge interaction between gamers, but the generic network lacks the focus enough to cater to the gaming masses. Time will tell whether any of the social networks for gamers will emerge as the number one, and perhaps one that doesn’t answer to a major corporation with an agenda. Independence in this genre is not possible, but an unbiased community is the only right way of bringing everyone collectively.

by:matthew anton.

The Huge Book of Brain Games: 1,000 PlayThinks of Art, Mathematics & Science

Review

“An opus…Mixing math with wonder.”—Washington Post Book World (The Washington Post )

In this area the original 1000 PlayThinks,Will Shortz of The New York Times said it best: “The most wide-ranging, visually appealing, entertaining, gigantic collection of brainteasers since Sam Loyd’s Cyclopedia of Puzzles almost a century ago.” Inside The Huge Book of Brain Games, you will find an obsessive collection of 1,000 challenges, puzzles, riddles, illusions—originals as well as must-do classics—it’s like salted peanuts for the brain. With jampacked pages and a full-color illustration for each entry, the book, opened anywhere, is a call to action. (And it’s guaranteed to make you smarter.) Twelve vital categories include Geometry, Patterns, Numbers, Logic and Probability, and Perception. An simple-to-read key at the top of each game ranks its difficulty on a scale of 1 to 10, while indices in the back cross-reference the puzzles. (You